Tech Takes On Mental Health

 

Another chance to make an impact

Let's face it, these are heavy times. With the weight of the global pandemic, our homes turning into our workspaces and schools, mass economic uncertainty, and an overall lack of normalcy, it made sense for us to focus our last big event for this 2020 on mental health. With our global engineering community we are seeking to develop innovative solutions and apps to help lead the charge in our Tech Takes On Mental Health Hackathon.

It's never been more necessary to focus on mental wellness and even after COVID is no longer in our daily reality, it's estimated that 300 million people around the world experience clinical depression, and one in five adults suffer from a mental illness. Let's join forces to help people and have your project evaluated by mental health experts while giving away thousands in donation prizes. Bring your ideas, bring your friends, and join other incredible engineers and individuals looking to use their talents to make a difference.

We encourage projects that touch on any one of our five core themes that focus on critical dimensions that support healthy mental wellbeing: 

  1. Physical health: nutrition, being physically active and getting enough sleep
  2. Gratefulness: focusing on the positive, practising gratitude and journaling
  3. Mindfulness: meditation, yoga and other relaxation exercises
  4. Accessibility: education and speaking to professionals
  5. Togetherness: Connecting with loved ones

HACKING PERIOD:  NOVEMBER 9 – DECEMBER 7, 2020

SUBMISSION DEADLINE:  DECEMBER 7, 2020

WINNERS ANNOUNCED:  DECEMBER 9, 2020

This is a moment to come together, brainstorm projects and build real solutions that support one another, while supporting charities that are doing meaningful work on a daily basis to confront these challenges.

Winners of the hackathon will get to choose where to donate all the prize money. In addition to all the prizes that are listed below, Terminal will also donate $25 USD per project submitted to the Mental Health America, Canadian Mental Health Association, and Voz Pro Salud Mental.

Hackathon Resources and Inspiration Guide + Hackathon Handbook

For our Hackathon Resources and Inspiration Guide, please click here and for our Hackathon Handbook, please click here. To contact the hackathon organizers simply email us at hackathon@terminal.io.

View full rules

Prizes

$8,500 in prizes

1st Place: Charity Donation $3,000 USD

Winning team will choose a recipient. Winning team must choose an established charity or not-for-profit that is addressing mental health. The organization selected must be able to accept online donations.

First place: $3,000 USD

2nd Place: Charity Donation $2,000 USD

Winning team will choose a recipient. Winning team must choose an established charity or not-for-profit that is addressing mental health. The organization selected must be able to accept online donations.

Second place: $2,000 USD

3rd Place: Charity Donation $1,000 USD

Winning team will choose a recipient. Winning team must choose an established charity or not-for-profit that is addressing mental health. The organization selected must be able to accept online donations.

Third place: $1,000 USD

Team Submission Prize - $25 USD x (100)

Terminal will donate $25 for each project submitted so just by participating, you are helping people in need. This tranche of money will support the mental health charities listed above.

Participation donation: Up to $2,500 USD

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

This hackathon is open to everyone, all are welcome. To be eligible to participate you must comply with Terminal’s hackathon code of conduct. If you are one of the winning teams, you must also agree to have your work shared and potentially written about for promotional purposes.

  • Projects that address current challenges in mental health like combating isolation, loneliness and depression or otherwise address the five overall themes of the hackathon
  • Does not violate any third party’s intellectual property and is free of copyrighted material that is not your own or that you do not have the legal right to distribute, display, and otherwise make available to others
  • Content of the project must represent the team's original work
  • Projects must be free of inappropriate or offensive content
  • Documentation and user interface in English or Spanish

There are no limitations on the number of participants or teams.

Requirements

The intent of this hackathon is to provide support to people and communities affected by the global mental health crisis. Please include the following with each project submission:

  • Who is this for (target audience) and what problem is this addressing
  • A short demo video (3 min max) and some project documentation
  • Install instructions if applicable and/or links to working solution 
  • Link to source code and technologies used

 

Note: the IP of all projects submitted will remain the sole property of the project team.

Judges

Kristan Graham-Seymour

Kristan Graham-Seymour
Founder, A Wise Mind and Dialectical Behaviour Therapist

Andrea Campos

Andrea Campos
Founder and CEO, Yana

Juan Daniel Vélez

Juan Daniel Vélez
Founder and CEO, Terapify

Rokham Fard

Rokham Fard
Founder and CEO, PsychologyCompass

Veronique St-Germain

Veronique St-Germain
Global Director, Leadership Recruitment, Terminal

Kerri McKinney

Kerri McKinney
Global Director, Talent Acquisition, Terminal

Zoran Mitrovic

Zoran Mitrovic
Front End Engineer, Terminal

Oscar Terrazas

Oscar Terrazas
Community Partnerships Manager, Terminal

Judging Criteria

  • Societal Impact
    Refers to the overall impact the solution is having on society in response to the crisis in terms of the direct/indirect amount of users impacted (local vs. global)
  • Urgency Level
    Refers to the severity of the problem the solution is solving. Severity being measured in terms of the probability of multiplying casualties, speeding up virus propagation or worsening the economic crisis .
  • Ease of deployment
    Refers to the ease with which we can start deploying the solution to its target users in order to make an immediate impact
  • Quality Level
    Refers to the completeness/ease of use/overall quality of the application or solution.
  • Originality
    Refers to how novel, innovative and appealing the solution is to its users (has not been done in this capacity before)

themes

  • Productivity
  • Social Good
  • Healthcare